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Open world survival game I've been building in Godot (early dev)

Been chipping away at this for a few weeks of evenings. Procedural terrain, basic crafting, day/night cycle, and you can die of cold if you're stupid, which I am regularly.
Very early. The UI is placeholder grey boxes and the trees are literally triangles. But it's playable start to finish which feels like a milestone.
Godot is honestly so much nicer to get started with than I expected. Ask me anything.
the dying of cold thing is a great touch. what are you using for the procedural terrain?